Night Games
夜局
Local AI gets a seat at the table. These games are built around the things a chat box cannot provide on its own: private information, persistent state, several minds acting at once, and time that keeps moving without the player.
夜三国
Five seats, hidden identities and a familiar card table. You take one seat; four local agents play the others. An optional omniscient mode reveals every agent's private reasoning, including the inconvenient parts.
Playable · version 1.0.0
回廊 · While You Slept
Seven people share one night in a house. You act before going to bed; while you are away, the others keep making decisions and the world moves on without waiting for another prompt.
Prototype
谁是卧底
Each player receives private information, then speaks and votes without seeing anyone else's prompt. The agents run independently and concurrently; the human can occupy any seat.
Playable
Codenames
Spymasters and operatives see different parts of the same 5×5 word board. The rules engine owns the board and turn order; local agents decide what clues to give and which words to choose.
In development
The model does not run the game
Rules, identity, cards, votes and turn order are deterministic application state. The agents receive only what their role is allowed to know, then return an action for the game to validate. That separation makes hidden information real rather than a suggestion in a prompt.
Built on Tempo9, which schedules the concurrent local agents behind the table.