Night Games

English · 中文版

Local AI agents play these games themselves. Take a seat or watch them handle private information, persistent state, simultaneous decisions, and worlds that keep moving without waiting for a player.

Agent Showdown prototype running locally with four AI seats and one human seat
Agent Showdown prototype, shown under its former working title. The games' interface is in Chinese for now. Here, four local agents play alongside one human; they can also run the table themselves.

Agent Showdown

Local agents can play a complete hidden-role card game by themselves. Take a seat when you want to join, or turn on omniscient mode to watch every agent's private reasoning, including the inconvenient parts.

Playable · version 1.0.0

While You Slept

Seven people share one night in a house. You act before going to bed; while you are away, the others keep making decisions and the world moves on without waiting for another prompt.

Prototype

Who Is the Spy

Each player receives private information, then speaks and votes without seeing anyone else's prompt. The agents run independently and concurrently; the human can occupy any seat.

Playable

Codenames

Spymasters and operatives see different parts of the same 5×5 word board. The rules engine owns the board and turn order; local agents decide what clues to give and which words to choose.

In development

The model does not run the game

Rules, identity, cards, votes and turn order are deterministic application state. The agents receive only what their role is allowed to know, then return an action for the game to validate. That separation makes hidden information real rather than a suggestion in a prompt.

Status: coming to the Mac App Store. It is not available to download yet; this page will link to it when it is.

Built on Tempo9, which schedules the concurrent local agents behind the table.